With only a handful of clues to answer, the daily puzzle doubles as a speed-running test for many who play it.
The test cases are designed to run in a few rounds - executing set QUERIES_RATE per second (QPS) for the configured QUERIES_TO_EXECUTE in total. Depending on the specific scenario, these numbers range from a few hundreds per second to tens (& hundreds) of thousands; in most cases, QUERIES_TO_EXECUTE = 10 * QUERIES_RATE.
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Lobster is Wouter’s tenth language and was built from the ground up to enable prototyping games like Voxile. It amalgamates everything Wouter has learned at companies like: Amiga Inc., Crytek (building the original Cryengine for Far Cry), Maxis (SimCity), Gearbox (Borderlands 2) and Google (where he helped design Web Assembly and invented FlatBuffers while working on LLVM and Android VR/gaming tech). If you’re technical, I recommend you watch some of Wouter’s lecture videos (linked above and below) to understand just how much Wouter knows about game engine coding and languages.
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