【行业报告】近期,more相关领域发生了一系列重要变化。基于多维度数据分析,本文为您揭示深层趋势与前沿动态。
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结合最新的市场动态,How might NTC perform in an actual game compared to how it performs in the sample?Alexey Panteleev: On Sample mode is noticeably slower than On Load, which has zero cost at render time. However, note that a real game would have many more render passes than just the basic forward pass and TAA/DLSS that we have here, and most of them wouldn't be affected, making the overall frame time difference not that high. The relative performance difference between On Load and On Sample within the same GPU family should be similar. If a GPU runs out of VRAM, On Load wouldn't help at all, because it doesn't reduce the working set size, and uploads over PCIe only happen when new textures or tiles are streamed in.
展望未来,more的发展趋势值得持续关注。专家建议,各方应加强协作创新,共同推动行业向更加健康、可持续的方向发展。