Individual gameplay features are implemented as API calls from the Unreal game client to our backend with the actual logic living exclusively in the C# microservice codebase. The service receives a request to perform a particular action on a specific player’s inventory. The service fetches the inventory from the Azure Cosmos database, confirms that the requested action is valid, modifies the inventory appropriately, persists the updated inventory back to the database, and returns a response to the game client that includes a list of all item changes as well as any other side effects that may have occurred from the action.
Luke McCowan’s goal inside 30 seconds was irrelevant in the broader context of this tie. Stuttgart’s 4-1 canter in Glasgow a week earlier ensured that. Still, a game that had the whiff of irrelevance for Celtic delivered unexpected cheer. The statistics will show Stuttgart spent much of the evening camped in Celtic’s half – the hosts had 24 attempts at goal – but the Scottish champions played with a diligence and discipline that is worthy of huge credit. Sebastian Tounekti should even have delivered a second Celtic goal in the closing minutes. By then, Stuttgart were going through the motions.
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